
Untitled Game Creator (WIP)
Graphics Programmer
For our third year project our team is currently working on a game creation tool, a mix between Scratch and Garry’s Mod with a doodle-esc artstyle.
This project is being made in a custom game engine using C++ and Vulkan.
On this project I am primarily in charge of the rendering backend. So far I have worked on:
- Initializing Vulkan with all of the settings and extensions we need, enabling or disabling features based on the device
- Writing a material system to manage pipelines and uniform values to support many different types of surfaces.
- Created a system to allow rendering to textures for multi-pass rendering and in-world UI
- Developing a frontend for the UI library Clay to allow for easy creation of UI elements
VOIDBLADE
Graphics and Engine Programmer
For my second year, our team is worked on a 2D stealth game where you must hide in the shadows to avoid being seen.
This game is written in a custom engine, using C++ and OpenGL 4.5.
On this project I worked on 2 major aspects of the engine, alongside many smaller aspects:
Rendering Pipeline
- I created a 2D Raymarched Lighting system which is used for stealth, as enemies can only see you if you’re in the light.
- I wrote an OpenGL renderer that can draw sprites to various screen layers, that are then composited together.
- I created a post processing system that layers together several screen-space effects, including lightmap blurring, palettizing, and dithering.
Input System
- For this project I created an input system that could handle both controller and keyboard input. The input system is action based, and uses a configuration file to bind keys or buttons to actions, which can be referenced in behavior scripts.
G.A.M: Grapples and Magnets
Physics and Gameplay Programmer
For the second semester, our team made a speedrunning game where you control a ball with the ability to use a grappling hook and a magnet.
This project was done in C, using the DigiPen Game Library for graphics and input.
On this project, I worked on:
- Wrote a physics system that allows the player to collide, slide, and move around a level of any shape
- A player controller that included a grappling hook
- A custom particle system for enemies and obstacles.
Public Defender
Gameplay Programmer
For our first semester project, we made a game about defending a small town of villagers from hordes of monsters.
This game was programmed in C using the CProcessing library as a framework.
On this project, I worked on:
- A pixel renderer built within the CProcessing framework, supporting tiles, rotating sprites, and bitmap fonts
- A combat system based around wildly swinging around the mouse to kill enemies.
