For several years I have been absolutely obsessed with Game Jams. They have always been a great way for me to learn new tools, experiment with interesting game mechanics, and practice the full game development pipeline, usually in only a couple of days.
I have participated on 26 game jams. 12 of those were in 2024, where I set the goal of doing a Game Jam every single month.
Almost all of my jam games are on my itch.io page: https://rorybabory.itch.io/
Here are some of my favorite ones I have worked on:

Dreamscape 20XX
October 2024 – https://rorybabory.itch.io/dreamscape-20xx
In this game, you repeat the same dream over and over again, with an AI trying to inject more and more advertisements into your dreams.
The game was developed with Godot and GDScript, with art done using Blender and Aseprite.
For this project I worked on:
- A system for managing the game state, and changing the level based on which level of the dream you are on.
- Scripts for objects throughout the scene, such as floating arrows and a dynamic television whose channels change based on your progress.
- A system for changing the post processing shader depending on your progress.
- Several 3D models and over a dozen textures to populate the dreamscape with.
I am really proud of the game, and it is currently my most played game on itch.io!

Horse Soccer
Jan 2024 – https://globalgamejam.org/games/2024/horse-soccer-2
For the 2024 Global Game Jam, I joined with a group of three other DigiPen students to create a physics based Horse Simulator™ in Godot.
On this project I:
- Created a custom horse character controller in GDScript. This was the biggest challenge, as it needed to be funny to watch the horse fly through the air at max velocity to hit the ball, but still be somewhat easy to control
- Designed four unique levels using the level design software TrenchBroom, which I had learned while working on Station 37.
- Created several 3D models in Blender

Magnetron Janitorial Service
June 2024 — https://rorybabory.itch.io/magnatron
This was a project that I worked on with a friend from DigiPen for the CGAJam, where you incinerate garbage on a space station using a magnet arm.
We used GDScript for programming, GDShader for shaders, and Blender for art.
On this project I worked on:
- A unique first person character controller controlled only with the mouse, inspired by System Shock and Ultima Underworld.
- A CGA graphics inspired post-processing shader using bayer matrix dithering and color quantization using GDShaders.
- The trash collecting gameplay loop, including keeping track of player progress, robots that chase you, and the incinerator to throw the trash into.

Paper,Pistols, and Phantoms
March 2024 – https://rorybabory.itch.io/paper-pistols-and-phantoms
This was my first time doing a large project in Godot, and it was a great experience.
For this project I:
- Wrote a first person character controller in GDScript, including an FPS gun with reloading and aim down sights
- Programmed AI for several different monster types
- Created several 3D models using Blender, and with textures scanned from notebook doodles.